﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace XFFSM
{
    public interface IFSMState 
    {
        void OnEnter(FSMController controller);

        void OnExit(FSMController controller);

        void OnUpdate(FSMController controller);

        void OnFixedUpdate(FSMController controller);

        void OnLateUpdate(FSMController controller);
    }

}

